Post 9

So the rules of my card game are rather simple. The aim of the game is to play all your cards first to become the Lord. Being the Lord for the next game gives you a level up as you receive the servants (player to come last) best card and you shall be giving the servant your worst cards. This gives the player an upper hand for the next round.

 

The rules of the game:

For the first round of playing the dealer will start the game off, usually starting off with their lowest individual card or pairs or so on. The game will be played clockwise, so each player has a turn of placing the card down in pairs, groups or individual. If a player places down two 8’s and the player to the left only has one 9 or no more doubles that player will have to pass in that round.

 

Whichever player puts down the last highest card, causing the rest of the players to pass, that player has won that round. This allows that player to start a new round and will continue until the first player plays all their cards, this person will be called the lord, and the last player to plays his card will be called the servant.

 

If the players decided to start another game of The Lord and the Servant there will be a catch. Once the deck of cards are shuffled out to the players (by the servant) the Lord will give the servant his worst card while the servant will give the Lord their best playing card. Unfortunately there are no card swapping for the second or third place players, you either need to win or lose the game in order for the card swap to happen.

 

3-5 people can play this card game by using one deck of the Lord and the servant, if you want to add any more players, that is fine but you will need to add another deck of The Lord and the servant cards. This card game can be played from the ages 8 and up, being a great family or friend game.

Post 8

With this game I play with confrontation to confuse and throw out the players, hopefully leaving to more rounds of this game. The confrontation in this game hits the players at the end of the card game. I think this game can cause a lot of confrontation between friends and family as they argue about how fairly the cards get played due to the Lord getting the best card (mostly likely the lord of the next best card) whilst the slave gets a harder start.

 

Its hard to start at the bottom every round and work your way up to the Lord, especially if you are the servant for the past few games. Although this game is more like a chance game as each player is unknown of what cards they will receive. The only thing the players will think/know is that they need to play all their cards in order to win and receive the servants best card the next round.

 

So I wanted to test this card game among fellow students in the class. With this feedback I was hoping they would guide me in the right direction and point out any flaws. I’ve come to the conclusion that the way I have described this game might be a touch confusing. There was 4 of us playing and it took awhile for the girls to understand it, but once they got the hang of it they loved it.

 

At first they didn’t quite understand the whole giving a card away to the lord and getting a crapper card back, but once they understood how the card game worked it became an element of competitiveness. They were fighting it out amongst each other, and it became rather heated.

 

To me, this was a good result! I just need to figure out a way to explain this card game without confusing the players, driving them away from my game.

Post 7

When it comes to my game, The Lord and the Servant, it only consists of a regular deck of cards. This doesn’t give me a lot of leave way to get very creative. When creating my cards the average estimate for a deck of 52 cards will be about 10 cents per cards. So for each batch it will roughly be around $5.20. Although I would have to consider the time and cost for graphic design to design my ideas.

 

The abstract of this card game is to play all your cards by the end of the game, allowing the player to be the lord. Although there is a down side to this game. Once the game is over, there is no real prize or challenge by the end of the game, so I’m thinking of creating another element to my game to interest the audience a little bit more.

 

I had an idea that may throw the players out a touch, but it’s a layer to my game that should create a little bit more thrill and excitement. Once the game is over, you have the Lord and the Servant, due to having several players the game will be done rather quickly. If the players decided to start another game of The Lord and the Servant there will be a catch. Once the deck of cards are shuffled out to the players (by the servant) the Lord will give the servant his worst card while the servant will give the Lord their best playing card.

 

Although this can cause some confusion, it gives the opportunity for the players to continuously play the game and always have a different outcome. Next lesson I intend to test this game among some fellow classmates, as all I need is a deck of cards. Their reactions and feedback will hopefully guide me in the right direction.

Post 6

So for my game prototype I was thinking of creating a simple card game. When it comes to my prototype I don’t want anything too extreme or difficult, making it hard for the user to understand my concept.

 

My game idea would be called The Lord and the Servant. This card game would only consist of a normal deck of cards. There will be no token or chips involved, making the material cost rather cheap. By keeping the cost down I would consider designing my own deck of cards.

 

For this game it would be best to be played by three to five people. Yet for the best results in this game, I advise 4 players. For this game to work it needs to be played in several rounds, in order to gain a Lord and a servant. One player much shuffles the deck of beautifully designed cards out until there are no cards left in the deck. Each player must then order their cards into groups, such as pairs, thirds or even four of the same number.

 

The cards are ranked as follows: 3(low), 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2 and of course the joker. In my deck of cards I’m thinking of replacing the joker with a wealthy lord and the 3 will have a little image of a servant carrying several sticks and branches on his back.

 

For the first round of playing the dealer will start the game off, usually starting off with their lowest individual card or pairs or so on. The game will be played clockwise, so each player has a turn of placing the card down in pairs, groups or individual. If a player places down two 8’s and the player to the left only has one 9 or no more doubles that player will have to pass in that round.

 

Whichever player puts down the last highest card, causing the rest of the players to pass, that player has won that round. This allows that player to start a new round and will continue until the first player plays all their cards, this person will be called the lord, and the last player to plays his card will be called the servant.

Post 5

When it comes to inventing and designing my own game, I’m really not sure which direction I want to go in.

 

For our group project we created a game called student life. The game is very similar to the game of life yet it is directed towards UOW students, making this game very interactive with current students at UOW. It started out as a simple loop board game, but then it just became too boring. So we decided to add an element of cards but it then became too difficult. By adding cards to our game each player begins with 5 cards, which they do not show their other opponents. The remaining cards make up the deck. On each turn a player can play one relaxation, one action card and one assessment card in front of them. The first player to complete 3 full classes wins the game.

 

The whole aim of student life is to bring other students down, so you can get to the top. This is an unrealistic approach to a game. I know, personally, if you cant understand or agree with the aim of the game, I don’t want to continue to play this certain game.

 

So for my individual game I have decided to completely scratch this idea and start over. I don’t want my game to be overly difficult and make no sense to the user. I’m thinking I’ll keep it simple and do a card game.

 

To me, some of the best games I play are card games. Certain board games such as trivia or game of life can age very easily whilst sitting at the back of the cupboard for long periods of time. I feel like I can be more flexible with my game ideas by using cards. This is something I want to further explore.

Post 4

Each member of our group somehow contributed to this game idea. Whether it would be creating the basic idea behind the game or doing further research to support our information.

 

Originally our board game was a quite simple loop with no real purpose. We thought of several ideas in a group chat on Facebook, yet nothing we thought of was appropriate or matched the theme of our game.

 

We all contributed in a way to create this idea. I really wanted to add the element of cards to our game yet we couldn’t grasp an idea on how to do that. As the lesson went on we went through several ideas and I just wrote them all done and put it into our group chat, hoping it will inspire any other members in the group.

Eventually Claire had an idea on how we could incorporate the cards and Ashleigh expanded on that idea to what we have now. We have all equally contributed to the relaxation, action and assessment cards.

 

When it game to the presentation Ashleigh created the presentation whilst Rebecca and myself sourced information. With this information it gave Ashleigh the ability to create an amazing presentation, jammed packed full of information.

 

Due to Ashleigh putting the presentation together and Claire creating the new and improved game, Rebecca and myself decided to speak on our group’s behalf. We sat down for an hour or two with the presentation that Ashleigh created (along with Claire’s help) and decided how the pitch would flow. We broke the pitch in half so it was equal talking time, and when it came to the question and answer at the end of the pitch we decided that anyone could answer the question.